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The Continuum 101

a guide to the free, online game:

 

ABILITIES

This will be the eventually home to the most extensive guide available.  This is going to take some time to edit and publish, so I've included a VERY few key tips to help you get started.  Hit the contact me link and let me know the sort of stuff you guys want to see, or Wiz, if I'm wrong.  A lengthy, detailed strategy guide can be seen here, but keep in mind this is still being written as you read it and is FAR from complete.

 

  • For maximizing AF (offense), you need to focus mainly on STR for all melee units and INT for the ranged ones.  DEX and MOR also play a smaller roll.  You can have all the amazing action abilities in the world, but they won't hit without these key core stats.  You can boost these stats with your Ability Points (AP).  Units get a set amount, per rarity, of AP each time they level.  It is wise to start out only purchasing these things, and weapons/armor, with your AP.
  • For maximizing DF (defense), focus on CON and WIL  Only difference is CON gives 10 HP, WIL gives slightly more DF and a tiny amount of AF with +2 MOR.
  • When in doubt, SAVE your AP (ability points) until the unit levels again.  Just because you have AP does not mean you have to spend it.  Many abilities further down the road require 2 AP a piece, so keep that in mind.  I cannot stress this enough.  You will ruin your units in the long run if you always spend your entire lot of points.
  • Try to get your hands on equipment that give stat boosts.  Example:  Tower Shield of Might gives +10 strength to the unit.  Dashing Hat of the Stranger give +10 to all core stats.  These types of buffs cannot be negated and will save your AP for better things down the road or make your unit ultra efficient.  Name of the game is PV efficiency.  If you equip a Kherr Warrior with good stat building equip he can often have better stats than the Kherr Alpha or Outcast at a fraction of the price (PV).
  • Early on try boosting MOR with the ability Rally.  Most units with special squad orders have the ability, and MOR can be obtained through items as well.  Items such as Banners, Mantles, Lutes, Horns, Drums, and Pipes are fantastic ways to boost your squad's MOR giving a nice buff offensively and defensively. 
  • SPD is often overlooked but is a very important aspect of the game.  Fastest unit acts first and if attacking gets the first strike.  A handful of abilities (Grapple, Backstab, etc.) are percentage based and have nothing to do with AF/DF so speed pairs well with these.

 

Advanced, borderline obsessive, Strategy Guide

 

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